Thanks a lot for read me and see me so here I leave you my final reflection about my class.
Category Archives: #mastery00
OO and Agile
One of the most difficult tasks in software development is to put all the pieces together, because sometimes you aren’t working alone, and each programmer has a different style of programming. Thus, it could be a problem if you don’t know what to do with all the parts of the software. So there’s why know …
UML part 2
Let’s go again, I know maybe you are like common men it’s your third post about UML, but this is why I’m talking about UML, because this language has a lot of good things. In previous post we saw, things like history, how to use it, diagrams of sequence, classes and objects. Now let’s talk …
Design Patterns
Sometimes we have a lot of problems when we design some projects, so that’s why the design patterns it’s a real option to solve this kind of problems, but why? Design Patterns provides a general reusable solution for this commons mistakes. The patterns typically show relationships and interactions between classes or objects. The idea is …
Number Guessing
Binary Search In this kind of games, we use binary search, The binary search consist in find the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated …
Life Cycle
Definition «The software development life cycle (SDLC) is a framework defining tasks performed at each step in the software development process. » This life cycle consists of a detailed plan describing how to develop, maintain and replace specific software organization. This framework defines a methodology for improving the quality of software and the overall development. …